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DAZ to Blender - Diffeomorphic Plugin Test 2

Another quick experiment of transferring the Daz models to Blender using the Diffeomorphic Plugin. This time I wanted to see how a more complex environment ("Mossy Hollows") imported and then I exported two figures ("MouseAM" & "Riding Snail") in another file and merged everything into one scene. The snail was attched to follow a spline motion path and I added some simple animations to the mouse and snails head and tails bones.

I rendered the 300 frames @ 3840 x 2160 using Eevee with DOF and Motion Bur and some atmospheric fog and it took 15 sec per frame to render. I also did a little color work in After Effects and added some sound effects and music from Storyblocks.