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Fluidlab and Blender 4.3 Experiment 3

Another experiment with Fluidlab in Blender 4.3. This time I created a maze in Adobe Illustrator and saved it as an SVG to import into Blender as collision objects and then I added several emitters with foam and bubbles in Fluidlab .

I rendered the 550 frames @ 3840 x 2160 using Eevee with DOF and motion blur and it took 2 sec per frame to render. I also did a little color work in After Effects and added some sound effects and music from Storyblocks.